EXARO UNREAL · FOR CLAUDE, CODEX, CURSOR AND LOCAL MODELS

Give your AI the whole Unreal editor.

Levels, Blueprints and C++, animation, materials, gameplay systems, cinematics, UI, play-testing and packaging. Exaro Unreal gives the AI you already use 1,000+ editor tools inside your real project, and every change is one Ctrl+Z.

Free, no card · Building from $29/month · Windows, Unreal 5.5–5.8

USE THE AI YOU ALREADY HAVEClaudeCodexCursorNo request fees
EXARO / UNREAL ENGINE 5EDITOR CAPTURE
A gas station level at golden hour in Unreal Engine, with the Exaro panel reporting which lighting goals passed and its caveats.
REAL SESSIONClaude in the Exaro panel, lighting a level for its store page
1,000+Editor tools
UE 5.5–5.8Supported today
ONE CTRL+ZUndoes any change
$0Per request, ever
REAL SESSIONS

It works like a careful teammate. And it tells you what it did.

Four screenshots from real sessions, with Claude driving the editor from the Exaro panel. It checks its own work, says what it couldn’t verify, and leaves your level alone until you say so.

Unreal Engine with a diner level open: red debug boxes around the counter stools, and the Exaro panel reporting what it found and that it changed nothing.
DINER · 1 OF 2

Check the stools and booths.

It boxes all 19 stools and 4 booths sitting 2.4 cm into the floor, lists what it saw but couldn’t confirm, and reports: “I changed nothing in the level.”

A close-up of a diner stool’s chrome base on the checker floor in Unreal, with the Exaro panel describing the check and what is still open.
DINER · 2 OF 2

Fix it, then look up close.

It raises them, moves the camera to a stool base, throws out two unusable shots, and lists what is still open, down to the source bug that put them low.

A gas station level at golden hour in Unreal Engine, with the Exaro panel reporting which lighting goals passed and its caveats.
GAS STATION · 1 OF 2

Light it for the store page.

Sun, sky, fog, post-process and light intensities, then a pass or partial on every goal, the caveats, and a reminder that the level isn’t saved yet.

The gas station at night in Unreal Engine, with the Exaro panel naming the likely performance costs and what it has not measured.
GAS STATION · 2 OF 2

Review the performance.

It names the likely costs (the volumetric clouds, the live sky-light capture), says what it couldn’t measure, and offers to profile in Play. Nothing changed.

WHAT YOUR AI CAN DO

From blockout to packaged build.

Not a handful of demo commands. Exaro reaches the parts of Unreal a real game touches, so one conversation can carry a feature from the first actor to a build you can hand to a player.

LEVELS & WORLDS

Block out and dress a level.

Place and arrange actors, build room shells and staircases, sculpt, paint and carve landscapes for rivers and roads, and drive PCG graphs.

BLUEPRINTS & C++

Write the logic.

Blueprint graphs, functions, components and event dispatchers, or C++ classes compiled and hot-loaded with Live Coding, with the errors read back.

CHARACTERS & ANIMATION

Make it move.

Playable characters and enemies, Blend Spaces, Chooser Tables, Motion Warping and combat montages, wired onto the character.

GAMEPLAY SYSTEMS

Make it a game.

Gameplay Ability System and Gameplay Tags, Behavior Trees, State Trees, EQS and navigation, dialogue, interaction and replication.

MATERIALS & VFX

Make it look right.

PBR materials and full material graphs in one call, Niagara systems, emitters and curves, and the rendering settings around them.

CINEMATICS & UI

Film it and frame it.

Level Sequences, camera rigs and cuts, gameplay HUDs, main menus and settings screens whose buttons work the first time they are shown.

PLAY-TEST & DEBUG

Prove it works.

Run Play-In-Editor, read live values off running actors, apply damage to test hit reactions and deaths, and triage editor crashes.

OPTIMIZE & SHIP

Get it out the door.

Audit assets and triangle budgets, generate LODs, fix redirectors, edit project settings, then cook and package the build.

BUILT WITH EXARO UNREAL + EXARO MODEL · CELESTIAL BODIES

The solar system, at true scale.

Built by an AI working in Exaro Unreal and Exaro Model together: the Sun, the eight planets, the Moon, Pluto and five fictional worlds, each a Blueprint you drag into a level. Fly from orbit to the ground in one shot: a 64K Earth, volumetric clouds below the cloud shell and true-scale mountains on the way down.

TRUE SCALEEvery body sized as it is, Saturn’s rings shadowing the planet
64K EARTHDay map, clouds, city lights at night, ocean glint
18 BLUEPRINTSDrag in, then key every look in Sequencer
The 64K Earth
The Moon, 32K with relief
Saturn’s rings cast and catch shadow
The Sun, with animated granulation
Mars, with relief
City lights on Earth’s night side
PROCEDURAL SYSTEMS · BUILT WITH EXARO UNREAL

Not just assets. Tools that build the world.

Exaro Unreal builds the systems a level is made with, not only the pieces in it. These two ship as Unreal plugins: draw a spline and the road or the wall builds itself, fitted to your landscape.

EXARO ROAD & STREET BUILDER

Draw a spline, get a finished street.

  • 15 road types, junctions that build themselves, with signals
  • Roundabouts, bridges with piers, four tunnel portals
  • Condition from new to abandoned, then one-click bake
EXARO FENCE & WALL BUILDER

Draw a spline, get a finished fence or wall.

  • 16 production styles with gates, damage and colour variants
  • Follow, step or retain: it respects the slope
  • Nanite and low-poly versions; bring your own meshes
YOU STAY IN CHARGE

Your project. Your AI. Your call.

Every change is one undo away.

Your AI can look at the whole project freely. Changes apply as soon as you ask, each one a single Ctrl+Z. Prefer to check first? Turn on Ask before applying changes and every change waits on a card for your Approve. Anything that spends money or sends data off your machine always asks.

Your AI, your keys.

Use your own Anthropic, Google or OpenAI key, or the Claude Code, Codex or Gemini CLI subscription you already pay for. Your key stays on your machine and goes only to the provider you pick. Exaro never meters or marks up AI usage.

Runs on your machine.

The MCP server lives inside your open editor and listens on your own computer only. Your license is checked once, then verified locally, so Exaro keeps working offline.

In the editor, or from your agent.

Chat from a panel inside Unreal (Ctrl+Alt+A), with nothing to configure. Or drive the open editor from Claude Code, Cursor, Claude Desktop or your own agent over MCP.

MADE TO BE EXTENDED

Adapts to your project. Stays yours.

Exaro is not a fixed set of commands. You get every tool we ship, and you shape it around your project, your conventions and the way your team works.

Built to be extended.

Teach Exaro your project: its vocabulary, its conventions and the way your team works. That setup lives in your project, so Exaro fits your pipeline instead of the other way round.

Our latest tools, your setup intact.

Updates bring every new tool we ship. Your customizations sit in your project, apart from the plugin, so an update adds to what you have instead of resetting it.

Your work stays yours.

Your project, your customizations and everything you build are your confidential work and your IP. Exaro runs inside your editor and doesn’t upload your project to us.

EXARO ASSETS, BUILT IN

Finished files. Ready when your agent is.

Your agent can search Exaro Assets, show you the price, wait for your approval and place the purchase in your project. Every asset includes a commercial-use license.

Shop all assets ↗

Inspect the actual mesh in the browser and play every animation before you buy. Every listing is a real downloadable file with a commercial-use license.

NEED THE ASSET FIRST? · EXARO MODEL

Build the asset, then build the game.

Exaro Model creates production assets from references and direction, from a prop to a complete airliner, and sends them to your open Unreal editor, verified, where Exaro Unreal takes over.

  • Vehicles, machinery, interiors and props
  • LODs, collision and baked materials, derived for you
  • Sent straight to your open Unreal editor
UE5
ENGINE SUPPORT

Built for Unreal now. Designed to travel.

Unreal Engine 5.5, 5.6, 5.7 and 5.8 on Windows today, with the full tool set on 5.7 and 5.8. Exaro speaks MCP, the open standard AI clients use, so any compatible client can drive it, and Unity and other engines can join without changing how you work.

PRICING

Free to look around your project.

$29 a month to build with it.

Start free with your own AI keys or your Claude Code, Codex or Gemini CLI subscription: chat in-editor while Exaro reads and explains your project with every read-only tool. A paid plan unlocks the Unreal MCP that builds — every editing tool, unlimited calls, through Claude, Codex, Cursor, or whichever AI you already use. Updates are included while you subscribe, and after 12 paid months the version you have is yours to keep. Cancel any time. We never meter requests. Requires Unreal Engine 5.5 to 5.8 on Windows.

Free

See it work on your project.

$0forever

Start Free
  • No card, no time limit: Free is the trial
  • Chat on your own API keys (Claude, Gemini, OpenAI)
  • Or on your own Claude Code, Codex or Gemini CLI subscription
  • Every read-only tool: full project inspection
  • Changing the project needs a paid plan

Individual

Monthly, for independent developers.

$29per month

Subscribe monthly
  • Every tool that builds & edits, unlimited MCP calls
  • Every update while subscribed
  • Keep your version after 12 paid months
  • For one person, on up to 2 machines
  • Cancel any time · 14-day refund

Studio

For companies and teams.

$999per year

Subscribe Studio
  • Everything in Individual
  • Required for companies and teams
  • 5 seats × 2 machines each
  • Cancel any time · 14-day refund
GOT THE FREE EDITION FROM FAB?

How to upgrade to the full plugin

Exaro for Unreal (Free) on Fab chats about your project and inspects it. Building needs the full Exaro Unreal plugin, a separate download for subscribers, so there is no key to enter in the free edition.

  1. SubscribeIndividual (monthly or yearly) or Studio, or Exaro Studio for Unreal and Exaro Model together.
  2. Download the full pluginSign in to your library and download the Exaro Unreal plugin for your engine version.Open your library
  3. Unzip it into your projectClose Unreal and unzip it into the project's Plugins folder, so you have YourProject/Plugins/ExaroStudio. A plugin inside the project takes priority over the copy Fab installed in the engine: this project uses the full plugin, your other projects keep the free edition, and you don't need to uninstall anything.
  4. ActivateOpen the project and paste your license key (from your purchase email or your account) under Window → Exaro Unreal License (called Exaro Studio License in plugin 0.6.0).Your license keys
QUESTIONS

Before you start.

Does Exaro replace Claude, Codex or Cursor?

No. Exaro ships no AI model of its own. It gives the AI you already use the tools to work inside Unreal Engine, so when a better model comes out, you switch to it and keep working.

Do I need to pay for an AI separately?

You use your own: an API key from Anthropic, Google or OpenAI, a Claude Code, Codex or Gemini CLI subscription you already have, or a model on your own GPU. Your provider bills you directly. Exaro adds no request fees.

What does the free version do?

Free is the trial, with no card and no time limit. Your AI can inspect the whole project (levels, actors, Blueprints, assets and logs), explain it and advise you. Making changes needs a paid plan, from $29 a month, which you can start from inside the editor.

Can it break my project?

Every change lands as a single undo step, and you can turn on Ask before applying changes so each one waits for your approval. Exaro works on your real project and reuses what is already there, so its work is plain Unreal content you can keep editing.

Who owns what I build with it?

You do. Your project, everything Exaro builds in it and any way you extend Exaro for your team are your work and your IP. Exaro runs in your editor; your conversation goes only to the AI provider you choose.

Which Unreal versions are supported?

Unreal Engine 5.5, 5.6, 5.7 and 5.8 on Windows. 5.7 and 5.8 get the full tool set; 5.5 and 5.6 get the core tools.

How much does it cost?

Free to inspect and chat. To build, Individual is $29 a month or $249 a year, and Studio for companies is $999 a year. Exaro Studio adds Exaro Model for $45 a month or $399 a year. Cancel any time, and after 12 paid months you keep the version you have.

STOP TAB-HOPPING. START SHIPPING.

Put your AI to work in Unreal.

Start free on your own project and let your AI show you what it finds. When you are ready for it to build, a paid plan unlocks every tool, and every change is still one Ctrl+Z.