Give your AI a game production studio.
Keep the AI you already use. Exaro Model helps it build 3D models in Blender with live checks and working hinged parts, Exaro Unreal builds and ships inside your editor, and Exaro Assets sells finished assets when you’d rather buy. No usage fees on top of your AI.
Free plans, no card · Paid from $29/month · Windows
AIRLINER Built with Exaro Model. Takeoff, gear up and climb, on the model’s own rig.
From one request to a game-ready model in Unreal.
Ask in the Exaro chat inside Blender, watch your AI build and texture the model, then take it into Unreal Engine and put it to work.
Built with Exaro Model. The same tools you get.
Complete interior. Working systems. Game-ready derivatives.
4.75M-triangle master · 17,473 objects · 117 materialsHistorical reference, reconstructed down to the turret.
6,600 parts · 127 materialsHydraulics, tracks and a cab that works.
Nose, flight deck, bomb bay and waist guns, all modeled.
Not just props. Places you can walk into.
Lit and furnished, with doors that open as you walk up. Each ships for Unreal, with every piece also as FBX and GLB for Unity and Godot.
A 1950s diner with a working kitchen.
53 pieces · booths, counter, back bar, kitchen, parking lotA forecourt and food mart, lit for night.
14 pieces · full store interior, canopy, dispensers, price signTwelve lanes, an arcade, a grill and a bar.
80 pieces · lanes, arcade, grill, kitchen, restroomsFilm-level detail, made to run in a game.
Detail alone doesn’t ship. For the airliner, our studio kept the full-detail original and made a lighter version a game engine can actually run. These are its measured numbers.
- 4.75M
- triangles of detail
- 17,473
- parts, complete interior
- 117
- materials
- About 7× lighter, with the detail baked into its textures
- Simpler versions for distance, down to 4K triangles
- 7,396 one-off parts reduced to 208 reusable ones
- Collision shapes so players can touch and land on it
- A full rig with 40 animations
- Ready for Unreal and Unity
Your AI does the thinking. Exaro does the production.
Exaro doesn’t replace Claude, Codex or the model on your own GPU. It gives the AI you already use the production tools to build game-ready assets and to work inside Unreal Engine, and it works with whichever model you move to next.
- 01Connect the AI you already use
Claude, Codex, Cursor, or a model running on your own GPU. Your subscription, no Exaro credits.
- 02Brief it like an artist
Share references and direction. Your AI plans the work and checks the renders against them.
- 03Get game-ready results
Real geometry with working parts, delivered into Unreal and Unity, or built straight into your level.
Connects over MCP, the open standard, so any compatible AI client works.
Create the asset. Buy the asset. Build the game.

Your AI builds the model. Exaro checks it.
Your AI builds 3D models in Blender 5.2 with our guide, live model checks and fixes, construction kits, reference guidance, humanoid rigging and game export.
- Model checks
- Construction kits
- Working hinges
- Humanoid rigging

Put your AI inside Unreal Engine.
1,000+ editor tools your AI uses to build, inspect, debug and ship your project. Claude, Codex, Cursor or a local model, on your subscription, with no token meter.
- 1,000+ tools
- Claude, Codex, Cursor
- Local models
- No request fees

Skip production entirely.
Buy finished game-ready assets, inspect the real file in the browser, and send them straight into your project.
- Commercial license
- Inspect before you buy
- Direct import
Wagons, planets, fire and roads.
Give your AI a game production studio.
Free plans, no card · Paid from $29/month · Both tools $45/month · Windows
Or buy finished assets on Exaro Assets →