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A flyable airliner for Unreal Engine 5, inside and out

The Flyable Narrow-Body Airliner: 150 seats, a full flight deck, working gear, flaps and doors, arcade-style flight controls and a playable demo map, ready for Unreal, Unity and Godot.

Most aircraft you can buy for a game engine are shells: a good-looking exterior, maybe a cockpit, and a static mesh you have to rig yourself before anything moves. The Flyable Narrow-Body Airliner is the whole aircraft, and you can fly it the day you import it.

The Flyable Narrow-Body Airliner

Fly it

Seven controls in the style of arcade flight games: point the mouse and the aircraft banks and climbs to follow; W/S for throttle, A/D to steer, F for flaps (up, take-off, land), G for gear, E for doors and V for the camera.

Lift comes from airspeed and the flaps lower the stall speed. A gentle touchdown lands and a hard one crashes. You get a chase camera, a first-person view from the captain's seat, and a passenger window seat over the wing. It ships with a playable demo map: a 4 km runway in a 24 km valley of farmland and hills, ringed by mountains, under volumetric clouds.

The airliner on final approach, gear down

Everything moves the way it should

Every control moves its surface and its lever together: ailerons, elevators, rudder, flaps, slats, spoilers, nose-wheel steering, retracting gear with its doors, spinning fans and wheels, the yoke and the thrust levers.

A complete interior

Walk the cabin: 150 seats with seatback screens, 26 overhead bins with masks at every row, two galleys, three lavatories and a full flight deck.

In the cabin as the airliner banks, every seatback screen lit

Built to run in a game

The master model has 4.75 million triangles and 17,473 objects. What ships is a game-ready derivative: a 657K-triangle mesh with baked PBR textures, an LOD chain down to a 4K-triangle proxy, instancing that turns 7,396 unique meshes into 208, 4,000 collision primitives, and a 185-bone rig with 40 animation clips.

You get FBX per package (static meshes with LODs and UCX collision, plus the skeletal rig and its clips), GLB per package and LOD, PNG textures, and an Unreal Python importer driven by the manifest. The airliner docs walk through import and setup.

How it was made

The airliner was built in our studio with the tools behind Exaro Model, which lets your own AI build 3D models in Blender with live checks and construction kits. If you'd rather drive Unreal with your AI too, Exaro Unreal can place it, wire it into gameplay and test it in Play.

The airliner is $199.99 on Exaro Assets, and it's also listed on Fab.

Want more aircraft? The WWII Heavy Bomber is rigged and animated with propellers, turrets, a bomb bay and a full crew interior you can walk nose to tail.