HOW IT WORKS

From a request to a finished file.

Ask your AI for what the game needs. Exaro finds it, lets you inspect it, and on your approval buys it and puts it in your Unreal project.

ASK

Tell your copilot what the scene needs.

In Unreal, in plain language: "I need stone footsteps, a rigged raven, and a tavern music bed." Your AI already knows the store; it is just another tool it can call.

FIND

A catalog built for agents to search.

Every asset is tagged for machine search (type, style, rig, mood) so the copilot finds the right file, not the closest guess. Or browse the storefront yourself, any time, signed in or not.

INSPECT

See the real file before you pay.

The 3D viewer loads the actual deliverable: spin it, count its triangles, play its animations. Music and sound effects preview in full. No concept-art surprises.

BUY

One approval. Plain dollars.

Prices are plain dollars, paid by card, one asset or a whole cart in a single checkout. Your copilot never spends without showing you the price first.

IMPORT

It lands installed, not downloaded.

Bought in the editor, the asset arrives in your project on the right skeleton with the right axis and scale, not in a downloads folder waiting to be repaired.

BUILD

Wire it into the game.

Then the copilot keeps going with the editor toolset: retarget the character, hook up the audio cues, place the props, build the Blueprint that uses them. Same session, same chat, no other app. That's a playable level from one conversation.