EXARO SOUND · GAME AUDIO, DESIGNED AND SHIPPED

Design it. Mix it. Hear it in your game.

Exaro Sound is a game-audio studio that runs in your browser. Design footsteps, impacts, magic and engines from editable recipes, make as many variations as the game needs, edit and mix on a real multitrack timeline, clean up dialogue, then export finished sound events to Unreal, Unity and Godot. Every tool is also a command, so your AI can do the work with you.

  • Procedural sound design
  • Variations and events
  • Multitrack editing
  • Mixing and 27 effects
  • Dialogue and lip-sync
  • MIDI and piano roll
  • Unreal · Unity · Godot

Windows 10 or 11 · Only in Exaro Studio, with Exaro Model, Unreal and Drawing

The Exaro Sound designer: a glass-break recipe with size, length, punch and pitch sliders, and seven rendered variations on the timeline.
The sound designer: one glass-break recipe, seven variations rendered onto the timeline, each a little different.
SOUND DESIGN

One recipe, as many variations as the game needs.

Start from one of 40 factory presets or a blank recipe and shape it with plain sliders: size, brightness, length, punch, variation, pitch. Every number can be a range, so each render comes out a little different but stays reproducible from its seed.

  • Footsteps on 7 surfaces, impacts, explosions, weapons, UI, pickups, magic, wind, rain, fire and alarms
  • Physical models: glass break, metal clang, wooden knock, door creak, bird chirp, water drip
  • Synths, noise, FM and sample layers with envelopes, LFOs and effect chains
  • Seamless loops, checked at the seam
GAME SOUNDS

Finished sound events, not a folder of WAVs.

Group variations into events with weights, no-repeat, pitch and volume ranges and surface tags, match their loudness, and preview them as the player will hear them, with distance, air absorption and occlusion. Game builders do the common jobs in one step.

  • Footstep sets with matched loudness and surfaces wired
  • Vehicle engines as RPM-crossfaded layers
  • Ambience beds that tile seamlessly, creature families, naming checks
  • Sync hits to animation markers from Exaro Drawing or Aseprite sprite sheets
  • Export presets for Unreal, Unity and Godot, with clipping, true-peak and silence checks
The Game sounds panel listing glass, footstep and vehicle-engine events with their categories, surfaces and loudness.
Game sounds: events with variations, surfaces and loudness targets, and an engine built from RPM layers.
EDITING AND MIXING

A real multitrack studio, in a browser tab.

Sample-accurate clips with fades, takes, folders and buses, automation on any fader or effect, and a mixer with sends, sidechains and meters. The same engine plays the timeline and renders the export, so the file matches what you heard.

  • 27 effects: EQ, compressor, limiter, gate, de-esser, reverb and convolution, delay, distortion, chorus, pitch and formant shift, vocoder and more
  • Waveform editor with sample-level selection, plus denoise, declick, time stretch and pitch shift
  • Loudness to broadcast standard (LUFS), true peak and spectrograms
  • MIDI clips and a piano roll with a built-in synth and sampler
  • WAV, AIFF and FLAC export everywhere; MP3, Ogg Vorbis and Opus with ffmpeg
The timeline with a clip and a volume automation lane fading it down.
Volume automation on the timeline.
The piano roll with notes, quantize and a two-oscillator synth panel.
The piano roll and built-in synth.
DIALOGUE

Lines in, clean takes and lip-sync out.

Import a script or subtitles, record or align takes to each line, star the best one, and run a speaker chain over every line at once: denoise, declick, breath reduction, trim and loudness. Then export lip-sync envelopes for your characters.

  • SRT, WebVTT and CSV scripts with timing
  • Alternate takes, language tags and a localization status matrix
  • Breath and mouth-click detection
  • Lip-sync envelopes at 30 or 60 fps, one JSON per line
SCRIPTING AND YOUR AI

Your AI cannot hear. Exaro Sound shows it.

Every edit is a named, undoable command, the same one the buttons run, and the local bridge gives all of them to Claude, Codex or Cursor over MCP. Because models do not take sound as input, Exaro Sound describes audio in words and numbers, A/B-compares two versions, and draws a waveform and spectrogram the model can see. You watch every edit land on the timeline, and your ears decide.

The Agent panel: a live feed of the commands an AI ran, with the steps to connect an MCP client.
The Agent panel: every command your AI runs, live, and how to connect it.

The same commands run as a batch script. This one builds a gravel footstep set: six seeded variations, pitch and volume ranges, matched loudness, exported for Unreal.

{"command": "project.new", "name": "Footstep Pack"}
{"command": "recipe.create", "preset": "footstep_gravel", "name": "Gravel step", "seed": 12}
{"command": "recipe.render", "recipe": "Gravel step", "count": 6, "event": "SFX_Footstep_Gravel", "place": {"start": 0}}
{"command": "event.set", "event": "SFX_Footstep_Gravel", "pitchSemis": [-1, 1], "volumeDb": [-2, 0], "surface": "Gravel"}
{"command": "event.match_loudness", "event": "SFX_Footstep_Gravel", "lufs": -24}
{"command": "export.run", "kind": "events", "preset": "unreal"}
npx exarosound run footsteps.jsonl
Push it into Unreal with Exaro Unreal →
EXARO SOUND COMES WITH EXARO STUDIO

Every Exaro tool in one plan.

Sound and Drawing included at no extra cost.

Exaro Drawing and Exaro Sound are not sold on their own: they come with every Exaro Studio plan, beside Exaro Model and Exaro Unreal, at no extra cost. Prices in USD. Subscriptions renew automatically; cancel any time from your account. 14-day refund on your first payment. AI features use your own Claude, Codex or Cursor subscription or your own API key, so there are no usage fees.

Individual

Every Exaro tool, monthly.

$45per month

Subscribe monthly
  • Exaro Model Individual
  • Exaro Unreal Individual
  • Exaro Drawing and Exaro Sound, only in Exaro Studio
  • Save $13 a month over Model and Unreal apart
  • For one person, on up to 2 machines
  • Cancel any time · 14-day refund

Studio

Every Exaro tool, for studios and companies.

$1,599per year

Subscribe Studio
  • Exaro Model Studio
  • Exaro Unreal Studio
  • Exaro Drawing and Exaro Sound, only in Exaro Studio
  • Save $399 a year over Model and Unreal apart
  • Five seats, two machines each
  • Cancel any time · 14-day refund

Requirements

  • Windows 10 or 11 (64-bit)
  • Chrome or Edge for the studio window
  • Optional: ffmpeg for MP3, Ogg Vorbis and Opus export
  • Optional: Exaro Unreal to push sound events straight into your Unreal project

Availability

Exaro Sound comes with every Exaro Studio plan, beside Exaro Model, Exaro Unreal and Exaro Drawing; it is not sold on its own. Subscribe, download Exaro Sound from your account, run it and activate with your Exaro Studio key.