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Five decisions that make Exaro different

Most AI tools for Unreal sell a chat box and a token meter. Exaro sells neither: your own AI, dollars not credits, a store the agent can shop, and no catch.

Updated October 14, 2026: marketplace prices and shelves have changed since this post first ran. This post reflects them. (On September 15, 2026, Exaro Studio also moved to a one-time license instead of monthly plans.)

There are a growing number of ways to put an AI in front of Unreal Engine. Most of them share a shape: a chat panel, a model the vendor picked for you, and a meter that charges per message. We built Exaro Studio around five decisions that go the other way.

1. You bring the AI you already pay for

Exaro is an MCP server, not an AI service. It exposes the Unreal editor as tools, and any MCP client can call them: Claude, Codex, Cursor, or whatever you use next year. Your keys, your subscription, your choice of model.

That means there are no Exaro AI tokens and no request metering. A one-time license unlocks the toolset. How hard you work it is your business, not a line on our invoice. It also means that when a better model ships, you switch clients and Exaro keeps working, because the tools never depended on the model.

2. The store is in the editor, and your agent can shop it

Every other route to a marketplace asset goes through a browser tab, a download, an unzip and an import wizard. Exaro's marketplace is one more tool your copilot can call.

The catalog is tagged for machine search rather than for a human scrolling thumbnails: type, style, material, mood. Ask for "a weathered courtyard with a stone fountain and an iron gate" and the agent finds the fountain and the gate on its own, then shows you exactly what it wants to buy and what it costs.

Purchasing needs a human yes, every time. The copilot never spends without putting the price in front of you first.

3. Dollars, not credits

Assets are priced in plain dollars, from $0.99 for a single prop to $199.99 for a flyable airliner, and you can see the price before you sign in. There is no abstract credit pool to decode, so you always know what a purchase costs.

You pay by card, one asset or a whole cart at once, and every file you buy is yours to keep, with its commercial license.

4. Imports land right, or they are not finished

The expensive part of using a marketplace asset is rarely finding it. It is the axis that is flipped, the scale that is off by a hundred, the skeleton that does not match your retargeter. Every studio has lost afternoons to that.

Exaro imports a purchase into your project at the correct axis and scale, and onto the target skeleton when the asset has one. Our production line makes the assets, so we can make that promise at the source rather than hoping a third party's export settings agree with yours. The listing shows the real file too: spin it, count its triangles, play its animations, before you pay.

5. Free means free

The Free plan has no card and no time limit, because Free is the trial. It gives you in-editor chat on your own keys or your own Claude Code, Codex or Gemini CLI subscription, every read-only inspection tool, and the full marketplace to browse.

The line is simple: tools that read your project are free, and changing the project needs a one-time license. You can point your AI at a real project today, ask it what is in there, and decide whether the license is worth it with evidence instead of a demo video.


None of these is a feature you could bolt onto a chat panel later. They are the shape of the product. If they sound like the way you want to work, the Free plan is the fastest way to find out.